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5SD064

Level Design – Beta

Hello. In this post I will talk about level design, in this case specifically built for the Beta milestone and presentation. A level that was designed in such a way to showcase the game in the short amount of time... Continue Reading →

Scaling Light – Progress Indicator

Hello. In this blog post I will talk about creating a object that scales as the player progresses through the level. In our game's case the object is a light that the player is attracted towards and the closer the... Continue Reading →

Presenting Your Game

Hello. In this post I will talk about presenting your game, in this case for the Alpha milestone, in a way that connects with your game in terms of  visuals and mechanics. If you would like to learn more about... Continue Reading →

Designing a Main Menu That Fits Your Game

Hello. In this blog post I will talk about creating a menu that connects with your game in terms of it's visuals and mechanics. If you would like to learn more about this project you can check my previous blog... Continue Reading →

An Easier Sprint Overview

Hello. I'm part of Team Kraken as the project manager and producer of our project. We're working on a game that used the concept of "Echo Vale of Tinea" as a starting point. In this post I will talk about... Continue Reading →

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